Launchers and Gears
Feb 18, 2014 12:52:53 GMT -7
Post by Wolfy on Feb 18, 2014 12:52:53 GMT -7
Multipurpose Projectile Launcher
Rank: D - S
Type: Ranged / Attachment
Special: The amount of slots this item occupies is relative to its rank. The maximum amount of packages able to be fired, and their distance, also depend on rank. All secondary weapons that can be used as projectiles are able to be fired from this item (any combination, so long as the pack limit isn't exceeded).
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters[/ul]
Description: This attachment is a shaft that is inserted into a part of the puppet's body (usually an arm, or the head). Through the use of pneumatic force, the puppet can launch a series of projectiles from the modified area. This allows for a deadly and effective surprise attack.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Catapult
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All items must be bought separately.
'C' - 8 Pack Slots // 20 meters & 6 Packs
'B' - 12 Pack Slots // 30 meters & 9 Packs
'A' - 16 Pack Slots // 40 meters & 12 Packs
'S' - 20 Pack Slots // 50 meters & 15 Packs[/ul]
Description: A large cavity in the stomach or back that feeds out through a large tunnel. Once the user fills the opening with tossable objects such as exploding pouches, shurikens, arrows, etc they can fire them in one strong volley. The objects are shot out of a quickly opening and closing section in the puppets chest or back.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Net Cannon
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots. Requires separately purchased ammunition. Once unfolded, net becomes trashed. Travel speed of launched net tuffs is similar to that of a hand-thrown kunai.
'C' - 8 slots [6 nets] // 20 meters
'B' - 12 slots [9 nets] // 30 meters
'A' - 16 slots [12 nets] // 40 meters
'S' - 20 slots [15 nets] // 50 meters[/ul]
Description: A cannon style tube in any part of the puppets body. Using a pneumatic system it can fire out a weighted rope net with incredible speed. The net is 2 meters in length and width when full unfolded. Takes one full post to completely get off by hand if struck with.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Rank: C
Type: Puppet Gear / Self
Special: Net does not carry any inherent special properties, and can be destroyed relatively easily by certain weapons/attacks.
Description: A weighted rope net which can expand out to two meters in total width and length, and is designed to capture enemies once fired from a Net Cannon, but can be taken off by hand over the course of one full post. They are always sold in pairs.
Cost: 500 Ryo (per pair).[/ul]
Multipurpose Elemental Cannons
Rank: D - S
Type: Range / Attachment.
Special: This attachment occupies twenty [ 20 ] slots. These cannons are purchased in pairs, can be fired accurately up to a maximum of ten meters, and give the puppet access to concentrated streams of one of the following elements or substances:
Fire: These concentrated flames are scorching hot, super-heating nearby surroundings (within 3 meters of the streams) and melt stone (this can only be achieved when the flame has been on the stone for over two posts).
Water: Opposite to fire, the water cannons can be fired with two distinct pressurization. The first is sheer blunt force (comparable to a fire-hydrant), while the other jettisons the beams so fiercely they can cut cleanly through stone.
Sound: This allows the puppet to release a disorientating sound way in all directions for ten meters (and distinguishable by a seemingly "warped-like space". The puppet must remain still while this is in effect, and will harm enemies and friends alike. Those effected by this sound wave will operate at 25% efficiency for as long as they remain within its boundaries (and suffer other side effects such as loss of balance, distorted vision, nausea, etc).
Shock Force: This allows the puppet to release an electrical charge in the shape of a bolt. Upon contact with an enemy, it will paralyze them for one post.
'C' - 8 slots // 6 Bursts @ 10 meters
'B' - 12 slots // 9 Bursts @ 15 meters
'A' - 16 slots // 12 Bursts @ 20 meters
'S' - 20 slots // 15 Bursts @ 25 meters [/ul][/ul]
Description: A series of tube-like modifications integrated into a puppet's system that allows it to release a variety of elements accessible to it. Generally located in the hands, these allow the puppet to bolster its offensive capabilities and utility a great deal without hindering its functionality. While expensive, they are well worth the purchase.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Oil Slick
Rank: D - S
Type: Puppet Launcher
Special: Consumes a certain amount of slots depending on attachment quality (rank). The amount of oil produced is determined by the rank of the part while the canister stores 50 uses of oil. Movement speed higher then x2 will make the person slip and fall. When ignited the oil will burn for an amount of turns equal to the part's slots.
'C' – 2 slots // 10 meter spread
'B' – 3 slots // 15 meter spread
'A' – 4 slots // 20 meter spread
'S' – 5 slots // 25 meter spread[/ul]
Description: This part is simply designed as a canister a pump and a nozzle meant to spew out the black liquid, though it can be, and usually is, installed somewhere within the puppet while the nozzle sticks out from somewhere on the puppet. However due to the thick viscosity of the oil it isn't known for reaching far distances upon being fired and is more commonly spread due to the oil leveling out across the field quickly. Due to it being oil it is naturally slick and as a result any high-speed movement will make the person extremely unstable and will likely make them slip and fall into the oil, the only exceptions are movement meant for wet areas and others that dont directly touch the ground. Also again due to it being oil it is flammable, when ignited the oil will burn long and strong with bright flames, however commonly the smoke can become a hindrance to all on the battlefield.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Cockpit
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The cockpit's ability to absorb damage is equivalent to its rank.
'C' - 8 slots // 2 passengers
'B' - 12 slots // 3 passengers
'A' - 16 slots // 4 passengers
'S' - 20 slots // 5 passengers[/ul]
Description: An armored holding cell in the center of a puppets body. Used to provide armored protection through hostile territory, as well as an excellent place to hide.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Radar
Rank: D - S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.
'C' - 4 slots // 20 meters
'B' - 6 slots // 30 meters
'A' - 8 slots // 40 meters
'S' - 10 slots // 50 meters[/ul]
Description: An internal radar system that uses a combination of bouncing sound waves and heat sensing technology to pick up on hiding or stealth organic targets. When detected the puppet turns to the direction of the target and emits a beeping noise that increases in tempo as the distance shortens. If multiple targets are detected it will face one, then face another and continue this with the beeping tempo being specific to each one.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Precision Lens
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The accuracy and distance of the lens is equal to the rank of this attachment. All accuracy measurements are ONLY applicable while using the lens, normal (thrown kunai) accuracy applies when not using the lens. These lenses can be active for an amount of turns equal to the amount of slots the lens takes up but requires a two turn recharge period, if used for more turns than it is capable the lens will break and must be replaced.
'C' – 2 slots // 40 meter sight / 20 meter accuracy / equippable to previous weaponry
'B' – 3 slots // 60 meter sight / 30 meter accuracy / equippable to previous weaponry
'A' – 4 slots // 80 meter sight / 40 meter accuracy equippable to all launchers
'S' – 5 slots // 100 meter sight / 50 meter accuracy /equippable to previous weaponry[/ul]
Description: A specialty crafted lens- receiver pair that when installed into a puppet will transfer the visual signals from the lens to the receiver, which is usually set within a scope or perhaps a mask that the owner can see through to see what the lens can see. However this is only half of its function, the lens itself is usually placed upon a weapon such as a kunai launcher to aid the owner in focusing and extending the accuracy of the shot and the sight of the user themselves.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Stealth Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
'C' - 4 slots // 2 senses
'B' - 6 slots // 3 senses
'A' - 8 slots // 4 senses
'S' - 10 slots // 5 senses[/ul]
Description: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Quick-Switch Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the user to instantly switch parts, depending on the quality (rank) of the device.
'C' - 4 slots // Two Turns
'B' - 6 slots // One Turn
'A' - 8 slots // Half a Turn
'S' - 10 slots // Near-Instant[/ul]
Description: A full body system of pop in joints and easy access wiring that allows quicker change of body parts, now making it possible to change a puppets slots in battle. Though the user needs to have the new parts he wishes to add in the, now empty, slots, the speed at which he changes makes it more then worth it.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Burrowing Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to burrow, and makes it impossible for a puppet to be clogged and made immobile by sand, dirt or dust. Underground speeds depend on the device quality (rank).
'C' - 8 slots // Half Speed
'B' - 12 slots // Quarter Speed
'A' - 16 slots // Full Speed
'S' - 20 slots // Full Speed x2[/ul]
Description: A set up gear such as hands and feet built for digging, a shovel, a drill, etc. Whatever the set of equipment may be, it allows the puppet to switch from walking around to burrowing in the ground at a speedy rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Swimming Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to swim, and makes it impossible for a puppet to become inoperable underwater. Underwater speeds depend on the device quality (rank).
'C' - 8 slots // Half Speed
'B' - 12 slots // Quarter Speed
'A' - 16 slots // Full Speed
'S' - 20 slots // Full Speed x2[/ul]
Description: A set up gear such as fins and a fish tail, a narrow body, etc. Whatever the set of equipment may be it, it allows the puppet to switch from walking around to swimming in the water at a speedy rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Compression Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to compress into itself and become compact for travel. Compaction limits depend on the device quality (rank).
'C' - 8 slots // 1/2 it's size
'B' - 12 slots // 1/4th it's size
'A' - 16 slots // Mini (hand/palm sized)
'S' - 20 slots // Tiny (finger sized)[/ul]
Description: An extensive internal system of compressed pipes, interlocking tubes and combining pieces that allows a puppet to compress his body together. Whether it's sucking a limb inside itself or completely pushing itself together, a variety of uses are possible. If all the pieces compress together the puppet cannot move and is instead rendered in a cube like state until the puppeteer releases it.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Recording & Projection Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to record anything it sees for playback. Recording range and time (in turns) depends on the quality (rank) of the device.
'C' - 8 slots // 20 meters & 4 posts
'B' - 12 slots // 30 meters & 6 posts
'A' - 16 slots // 40 meters & 8 posts
'S' - 20 slots // 50 meters & 10 posts[/ul]
Description: A combination of recording and projecting devices installed in the puppets body. Their position is up to the person installing them in the puppet. Image playback appears with sound, in a fully clear, crisp three-dimensional hollographical display.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Boosters
Rank: D - S
Type: Puppet Gear/ Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). strength depends on part's rank.
'C' - 4 slots // 100% stronger
'B' - 6 slots // 150% stronger
'A' - 8 slots // 200% stronger
'S' - 10 slots // 250% stronger[/ul]
Description: A system of gears and pipes meant to dramatically multiply a puppet's output and deal a blow capable of shattering steel. However the great strength this puts out is limited and based on the part planted in the puppet.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Thrusters
Rank: D - S
Type: Puppet Gear/ Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). speed depends on part's rank.
'C' - 4 slots // 100% faster
'B' - 6 slots // 150% faster
'A' - 8 slots // 200% faster
'S' - 10 slots // 250% faster[/ul]
Description: A system of tubing leading out through the feet or back that, through the use of burned fuel, propels the puppet in any direction. The tubes lead back to a reservoir of oil held in a cavity, it's position at the users discretion.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Afterburners
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
'C' - 4 slots // 2 shunshin bursts
'B' - 6 slots // 3 shunshin bursts
'A' - 8 slots // 4 shunshin bursts
'S' - 10 slots // 5 shunshin bursts[/ul]
Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Poison Canister
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The poison types are paralytic, blinding, numbing, sleeping, and deteriorating.
'C' - 4 slots // 2 poisons
'B' - 6 slots // 3 poisons
'A' - 8 slots // 4 poisons
'S' - 10 slots // 5 poisons or fatal Poison[/ul]
Description: A small cavity anywhere in the puppets body that allows poisons to be expelled. It can only be expelled up to five meters at the speed of a thrown kunai and is equivalent in force to a water gun. Most of the time, however, it's used as the filled body part or weapon strikes the target. The cavity can be in any puppet weapon or body part.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Smoke Generator
Rank: D - S
Type: Puppet Gear / Area of Effect
Special: Consumes a certain amount of slots depending on attachment quality (rank). The user can replace this with poison gas at their discretion. This does not come filled with smoke and costs Ryo to completely fill. Poison must be bought specifically and then added to the smoke once the device is full.
'C' - 4 slots // 10x10 meter smokescreen
'B' - 6 slots // 15x15 meter smokescreen
'A' - 8 slots // 20x20 meter smokescreen
'S' - 10 slots //25x25 meter smokescreen [/ul]
Description: Several small tubes going in and out of the puppet at any number of points. The tubes all lead to an internal cavity in which the pressurized smoke is stored. By lifting the internal gates that hold the pressurized smoke in the puppets body it can be expelled at a tremendous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Flash Pillar
Rank: D - S
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
'C' - 4 slots // 10x10 meter flash [x2]
'B' - 6 slots // 15x15 meter flash [x3]
'A' - 8 slots // 20x20 meter flash [x4]
'S' - 10 slots //25x25 meter flash [x5][/ul]
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Self-Destruct Device
Rank: D - S
Type: Puppet Gear / Area of Effect
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the user to detonate the puppet in an explosion of energy. Once used the puppet is completely destroyed and un-salvageable. The user can choose to have the explosion be immediate or on a timer. Quality (rank) of device determines range and strength of explosion.
'C' - 8 slots // 20 meter explosion
'B' - 12 slots // 30 meter explosion
'A' - 16 slots // 40 meter explosion
'S' - 20 slots // 50 meter explosion[/ul]
Description: A high powered bomb put in the center of the puppet. It's of such quality that once activated, every inch of the puppet goes up in one gargantuan bang. The power is high enough to send shrapnel everywhere and make any chance of rebuilding the puppet completely impossible.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo[/font]
Rank: D - S
Type: Ranged / Attachment
Special: The amount of slots this item occupies is relative to its rank. The maximum amount of packages able to be fired, and their distance, also depend on rank. All secondary weapons that can be used as projectiles are able to be fired from this item (any combination, so long as the pack limit isn't exceeded).
'C' - 4 Pack Slots // 20 meters
'B' - 6 Pack Slots // 30 meters
'A' - 8 Pack Slots // 40 meters
'S' - 10 Pack Slots // 50 meters[/ul]
Description: This attachment is a shaft that is inserted into a part of the puppet's body (usually an arm, or the head). Through the use of pneumatic force, the puppet can launch a series of projectiles from the modified area. This allows for a deadly and effective surprise attack.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Catapult
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes and holds a certain amount of slots and travels a certain distance depending on attachment quality (rank). All items must be bought separately.
'C' - 8 Pack Slots // 20 meters & 6 Packs
'B' - 12 Pack Slots // 30 meters & 9 Packs
'A' - 16 Pack Slots // 40 meters & 12 Packs
'S' - 20 Pack Slots // 50 meters & 15 Packs[/ul]
Description: A large cavity in the stomach or back that feeds out through a large tunnel. Once the user fills the opening with tossable objects such as exploding pouches, shurikens, arrows, etc they can fire them in one strong volley. The objects are shot out of a quickly opening and closing section in the puppets chest or back.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Net Cannon
Rank: D - S
Type: Puppet Launcher / Ranged
Special: Consumes a certain amount of slots. Requires separately purchased ammunition. Once unfolded, net becomes trashed. Travel speed of launched net tuffs is similar to that of a hand-thrown kunai.
'C' - 8 slots [6 nets] // 20 meters
'B' - 12 slots [9 nets] // 30 meters
'A' - 16 slots [12 nets] // 40 meters
'S' - 20 slots [15 nets] // 50 meters[/ul]
Description: A cannon style tube in any part of the puppets body. Using a pneumatic system it can fire out a weighted rope net with incredible speed. The net is 2 meters in length and width when full unfolded. Takes one full post to completely get off by hand if struck with.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Rank: C
Type: Puppet Gear / Self
Special: Net does not carry any inherent special properties, and can be destroyed relatively easily by certain weapons/attacks.
Description: A weighted rope net which can expand out to two meters in total width and length, and is designed to capture enemies once fired from a Net Cannon, but can be taken off by hand over the course of one full post. They are always sold in pairs.
Cost: 500 Ryo (per pair).[/ul]
Multipurpose Elemental Cannons
Rank: D - S
Type: Range / Attachment.
Special: This attachment occupies twenty [ 20 ] slots. These cannons are purchased in pairs, can be fired accurately up to a maximum of ten meters, and give the puppet access to concentrated streams of one of the following elements or substances:
Fire: These concentrated flames are scorching hot, super-heating nearby surroundings (within 3 meters of the streams) and melt stone (this can only be achieved when the flame has been on the stone for over two posts).
Water: Opposite to fire, the water cannons can be fired with two distinct pressurization. The first is sheer blunt force (comparable to a fire-hydrant), while the other jettisons the beams so fiercely they can cut cleanly through stone.
Sound: This allows the puppet to release a disorientating sound way in all directions for ten meters (and distinguishable by a seemingly "warped-like space". The puppet must remain still while this is in effect, and will harm enemies and friends alike. Those effected by this sound wave will operate at 25% efficiency for as long as they remain within its boundaries (and suffer other side effects such as loss of balance, distorted vision, nausea, etc).
Shock Force: This allows the puppet to release an electrical charge in the shape of a bolt. Upon contact with an enemy, it will paralyze them for one post.
'C' - 8 slots // 6 Bursts @ 10 meters
'B' - 12 slots // 9 Bursts @ 15 meters
'A' - 16 slots // 12 Bursts @ 20 meters
'S' - 20 slots // 15 Bursts @ 25 meters [/ul][/ul]
Description: A series of tube-like modifications integrated into a puppet's system that allows it to release a variety of elements accessible to it. Generally located in the hands, these allow the puppet to bolster its offensive capabilities and utility a great deal without hindering its functionality. While expensive, they are well worth the purchase.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Oil Slick
Rank: D - S
Type: Puppet Launcher
Special: Consumes a certain amount of slots depending on attachment quality (rank). The amount of oil produced is determined by the rank of the part while the canister stores 50 uses of oil. Movement speed higher then x2 will make the person slip and fall. When ignited the oil will burn for an amount of turns equal to the part's slots.
'C' – 2 slots // 10 meter spread
'B' – 3 slots // 15 meter spread
'A' – 4 slots // 20 meter spread
'S' – 5 slots // 25 meter spread[/ul]
Description: This part is simply designed as a canister a pump and a nozzle meant to spew out the black liquid, though it can be, and usually is, installed somewhere within the puppet while the nozzle sticks out from somewhere on the puppet. However due to the thick viscosity of the oil it isn't known for reaching far distances upon being fired and is more commonly spread due to the oil leveling out across the field quickly. Due to it being oil it is naturally slick and as a result any high-speed movement will make the person extremely unstable and will likely make them slip and fall into the oil, the only exceptions are movement meant for wet areas and others that dont directly touch the ground. Also again due to it being oil it is flammable, when ignited the oil will burn long and strong with bright flames, however commonly the smoke can become a hindrance to all on the battlefield.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Cockpit
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The cockpit's ability to absorb damage is equivalent to its rank.
'C' - 8 slots // 2 passengers
'B' - 12 slots // 3 passengers
'A' - 16 slots // 4 passengers
'S' - 20 slots // 5 passengers[/ul]
Description: An armored holding cell in the center of a puppets body. Used to provide armored protection through hostile territory, as well as an excellent place to hide.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Radar
Rank: D - S
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.
'C' - 4 slots // 20 meters
'B' - 6 slots // 30 meters
'A' - 8 slots // 40 meters
'S' - 10 slots // 50 meters[/ul]
Description: An internal radar system that uses a combination of bouncing sound waves and heat sensing technology to pick up on hiding or stealth organic targets. When detected the puppet turns to the direction of the target and emits a beeping noise that increases in tempo as the distance shortens. If multiple targets are detected it will face one, then face another and continue this with the beeping tempo being specific to each one.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Precision Lens
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The accuracy and distance of the lens is equal to the rank of this attachment. All accuracy measurements are ONLY applicable while using the lens, normal (thrown kunai) accuracy applies when not using the lens. These lenses can be active for an amount of turns equal to the amount of slots the lens takes up but requires a two turn recharge period, if used for more turns than it is capable the lens will break and must be replaced.
'C' – 2 slots // 40 meter sight / 20 meter accuracy / equippable to previous weaponry
'B' – 3 slots // 60 meter sight / 30 meter accuracy / equippable to previous weaponry
'A' – 4 slots // 80 meter sight / 40 meter accuracy equippable to all launchers
'S' – 5 slots // 100 meter sight / 50 meter accuracy /equippable to previous weaponry[/ul]
Description: A specialty crafted lens- receiver pair that when installed into a puppet will transfer the visual signals from the lens to the receiver, which is usually set within a scope or perhaps a mask that the owner can see through to see what the lens can see. However this is only half of its function, the lens itself is usually placed upon a weapon such as a kunai launcher to aid the owner in focusing and extending the accuracy of the shot and the sight of the user themselves.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Stealth Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by any device that would jam a normal electronic. Usage of heat sensing or sonar will still detect this.
'C' - 4 slots // 2 senses
'B' - 6 slots // 3 senses
'A' - 8 slots // 4 senses
'S' - 10 slots // 5 senses[/ul]
Description: An internal stealth device that generates a myriad of masking fields. These fields include sound dampening, scent masking, taste masking and invisibility. One can keep this active for five posts before needing to cool it down for two.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Quick-Switch Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the user to instantly switch parts, depending on the quality (rank) of the device.
'C' - 4 slots // Two Turns
'B' - 6 slots // One Turn
'A' - 8 slots // Half a Turn
'S' - 10 slots // Near-Instant[/ul]
Description: A full body system of pop in joints and easy access wiring that allows quicker change of body parts, now making it possible to change a puppets slots in battle. Though the user needs to have the new parts he wishes to add in the, now empty, slots, the speed at which he changes makes it more then worth it.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Burrowing Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to burrow, and makes it impossible for a puppet to be clogged and made immobile by sand, dirt or dust. Underground speeds depend on the device quality (rank).
'C' - 8 slots // Half Speed
'B' - 12 slots // Quarter Speed
'A' - 16 slots // Full Speed
'S' - 20 slots // Full Speed x2[/ul]
Description: A set up gear such as hands and feet built for digging, a shovel, a drill, etc. Whatever the set of equipment may be, it allows the puppet to switch from walking around to burrowing in the ground at a speedy rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Swimming Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to swim, and makes it impossible for a puppet to become inoperable underwater. Underwater speeds depend on the device quality (rank).
'C' - 8 slots // Half Speed
'B' - 12 slots // Quarter Speed
'A' - 16 slots // Full Speed
'S' - 20 slots // Full Speed x2[/ul]
Description: A set up gear such as fins and a fish tail, a narrow body, etc. Whatever the set of equipment may be it, it allows the puppet to switch from walking around to swimming in the water at a speedy rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Compression Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to compress into itself and become compact for travel. Compaction limits depend on the device quality (rank).
'C' - 8 slots // 1/2 it's size
'B' - 12 slots // 1/4th it's size
'A' - 16 slots // Mini (hand/palm sized)
'S' - 20 slots // Tiny (finger sized)[/ul]
Description: An extensive internal system of compressed pipes, interlocking tubes and combining pieces that allows a puppet to compress his body together. Whether it's sucking a limb inside itself or completely pushing itself together, a variety of uses are possible. If all the pieces compress together the puppet cannot move and is instead rendered in a cube like state until the puppeteer releases it.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Recording & Projection Systems
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to record anything it sees for playback. Recording range and time (in turns) depends on the quality (rank) of the device.
'C' - 8 slots // 20 meters & 4 posts
'B' - 12 slots // 30 meters & 6 posts
'A' - 16 slots // 40 meters & 8 posts
'S' - 20 slots // 50 meters & 10 posts[/ul]
Description: A combination of recording and projecting devices installed in the puppets body. Their position is up to the person installing them in the puppet. Image playback appears with sound, in a fully clear, crisp three-dimensional hollographical display.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Boosters
Rank: D - S
Type: Puppet Gear/ Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). strength depends on part's rank.
'C' - 4 slots // 100% stronger
'B' - 6 slots // 150% stronger
'A' - 8 slots // 200% stronger
'S' - 10 slots // 250% stronger[/ul]
Description: A system of gears and pipes meant to dramatically multiply a puppet's output and deal a blow capable of shattering steel. However the great strength this puts out is limited and based on the part planted in the puppet.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Thrusters
Rank: D - S
Type: Puppet Gear/ Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). speed depends on part's rank.
'C' - 4 slots // 100% faster
'B' - 6 slots // 150% faster
'A' - 8 slots // 200% faster
'S' - 10 slots // 250% faster[/ul]
Description: A system of tubing leading out through the feet or back that, through the use of burned fuel, propels the puppet in any direction. The tubes lead back to a reservoir of oil held in a cavity, it's position at the users discretion.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Afterburners
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Shunshin burst can be up to ten meters in any direction. Complex movements cannot be made such as zig zags or curves, only linear in one direction. One is able to shoot straight up or down. Amount of bursts per thread depends on the quality (rank) of the equipment.
'C' - 4 slots // 2 shunshin bursts
'B' - 6 slots // 3 shunshin bursts
'A' - 8 slots // 4 shunshin bursts
'S' - 10 slots // 5 shunshin bursts[/ul]
Description: A series of incredibly small pipes leading out all over the puppets body. The pipes themselves are connected to a small reservoir of oil contained within any part of the puppets body. Through the burning of high potency fuel, the puppet can make a near instant shunshin like movement.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Poison Canister
Rank: D - S
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The poison types are paralytic, blinding, numbing, sleeping, and deteriorating.
'C' - 4 slots // 2 poisons
'B' - 6 slots // 3 poisons
'A' - 8 slots // 4 poisons
'S' - 10 slots // 5 poisons or fatal Poison[/ul]
Description: A small cavity anywhere in the puppets body that allows poisons to be expelled. It can only be expelled up to five meters at the speed of a thrown kunai and is equivalent in force to a water gun. Most of the time, however, it's used as the filled body part or weapon strikes the target. The cavity can be in any puppet weapon or body part.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Smoke Generator
Rank: D - S
Type: Puppet Gear / Area of Effect
Special: Consumes a certain amount of slots depending on attachment quality (rank). The user can replace this with poison gas at their discretion. This does not come filled with smoke and costs Ryo to completely fill. Poison must be bought specifically and then added to the smoke once the device is full.
'C' - 4 slots // 10x10 meter smokescreen
'B' - 6 slots // 15x15 meter smokescreen
'A' - 8 slots // 20x20 meter smokescreen
'S' - 10 slots //25x25 meter smokescreen [/ul]
Description: Several small tubes going in and out of the puppet at any number of points. The tubes all lead to an internal cavity in which the pressurized smoke is stored. By lifting the internal gates that hold the pressurized smoke in the puppets body it can be expelled at a tremendous rate.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Flash Pillar
Rank: D - S
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
'C' - 4 slots // 10x10 meter flash [x2]
'B' - 6 slots // 15x15 meter flash [x3]
'A' - 8 slots // 20x20 meter flash [x4]
'S' - 10 slots //25x25 meter flash [x5][/ul]
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Self-Destruct Device
Rank: D - S
Type: Puppet Gear / Area of Effect
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the user to detonate the puppet in an explosion of energy. Once used the puppet is completely destroyed and un-salvageable. The user can choose to have the explosion be immediate or on a timer. Quality (rank) of device determines range and strength of explosion.
'C' - 8 slots // 20 meter explosion
'B' - 12 slots // 30 meter explosion
'A' - 16 slots // 40 meter explosion
'S' - 20 slots // 50 meter explosion[/ul]
Description: A high powered bomb put in the center of the puppet. It's of such quality that once activated, every inch of the puppet goes up in one gargantuan bang. The power is high enough to send shrapnel everywhere and make any chance of rebuilding the puppet completely impossible.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo[/font]