Parts
Feb 18, 2014 13:18:02 GMT -7
Post by Wolfy on Feb 18, 2014 13:18:02 GMT -7
Integrated Weapon
Rank: D - S
Type: Puppet Part / Melee
Special: Takes up 4 slots per the rank of the weapon. Allows the puppet to integrate a weapon directly into their body such a sword, spear, dagger, etc. The weapon can be automatically sheathed, unsheathed and fired from the puppets body at kunai speed. This only works with a specific type of weapon per use. If one gets this for a sword it only works for that specific type of sword. One can use this Part as many times as they have slots for it with as many different weapons as they like.
Description: One of many styles of internal sheathe systems made to sheathe, unsheathe, operate and fire a non thrown weapon. These include daggers, spears, hammers, swords, shields, bows, whips or any other non secondary weapon.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Blades
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The amount of blades and ability to deal and take damage is equivalent to it's rank while their size depends on the size of puppet. Different sized blades can be used on a puppet but this part must be bought multiple times for each kind of blade (dagger, sword, knife, etc...).
'C' - 4 slots // 2 blades
'B' - 6 slots // 3 blades
'A' - 8 slots // 4 blades
'S' - 10 slots // 5 blades[/ul]
Description: A fast spinning variety of saws that can cut something in two with time to spare. There's a variety of saws that this could be such as a chainsaw, circular saw, automatic handsaw, etc. The saw can be placed on any part of the body and at will fired at the speed of a kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Saw
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The saw's ability to deal and take damage is equivalent to it's rank.
'C' - 4 slots // 2 meter blade
'B' - 6 slots // 3 meter blade
'A' - 8 slots // 4 meter blade
'S' - 10 slots // 5 meter blade[/ul]
Description: A fast spinning variety of saws that can cut something in two with time to spare. There's a variety of saws that this could be such as a chainsaw, circular saw, automatic handsaw, etc. The saw can be placed on any part of the body and at will fired at the speed of a kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Tail
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on Part quality (rank). The tail's ability to deal and take damage is equivalent to it's rank.
'C' - 20 slots // 8 meter tail & 20 meter range
'B' - 30 slots // 12 meter tail & 30 meter range
'A' - 40 slots // 16 meter tail & 40 meter range
'S' - 50 slots // 20 meter tail & 50 meter range[/ul]
Description: A pointed tail that can be extended or completely sheathed in the puppets body. The sharp point at the end can act similar to the point of a blade or spear and puncture targets. The tail can be fired at will moving the same speed as a thrown kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Piston
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The piston's ability to deal and take damage is equivalent to it's rank.
'C' - 4 slots // 2 meter release
'B' - 6 slots // 3 meter release
'A' - 8 slots // 4 meter release
'S' - 10 slots // 5 meter release [/ul]
Description: A large metal bar that can be pointed or spiked at the users discretion. The piston moved in and out of the body when activated with tremendous speed and force. If one was struck with a fast moving piston it would deal incredible concussive force as well as possibly pierce into the target. The piston can also be inserted into joints causing limbs or weapons to act as the fast moving object rather than the piston itself.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Drill
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The drill's ability to deal and take damage is equivalent to it's rank
'C' - 8 slots // 2 meter bore
'B' - 12 slots // 3 meter bore
'A' - 16 slots // 4 meter bore
'S' - 20 slots // 5 meter bore [/ul]
Description: A large metal drill that spins at a powerful rate. The drill spins with enough force to tear into most structures and eventually pierce completely through it. The drill can also be inserted into joints causing limbs or weapons to act as the fast spinning object rather than the drill itself.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Natural Weapons
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion.
'C' - 4 slots // 2 meter length max
'B' - 6 slots // 3 meter length max
'A' - 8 slots // 4 meter length max
'S' - 10 slots // 5 meter length max[/ul]
Description: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Vacuum
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on Part quality (rank). Suction ability and range depends on rank.
'C' - 8 slots // 20 meter suck [secondary weapon sized]
'B' - 12 slots // 30 meter suck [main weapon sized]
'A' - 16 slots // 40 meter suck [dog sized]
'S' - 20 slots // 50 meter suck [human sized][/ul]
Description: A vacuum that sucks objects into a large tubing system. The sucked in objects go directly into the puppets body so it's recommended to either have a trap cell or cockpit inside. If one does not there's a good chance whatever is sucked in will destroy the inner structure of the body.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Extendable Limbs
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on Part quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch.
'C' - 4 slots // 6 meter stretch
'B' - 6 slots // 9 meter stretch
'A' - 8 slots // 12 meter stretch
'S' - 10 slots // 15 meter stretch[/ul]
Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Crushing Limbs
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). Rank determines material to be crushed. Prices include sets of 2 crushing limbs per purchase.
'C' - 4 slots // [wood/bones]
'B' - 6 slots // [earth/mud]
'A' - 8 slots // [ice/stone]
'S' - 10 slots // [metal/armor][/ul]
Description: A system of two crushing plates, spiked or flat at the users discretion. The plates can be in any two places or operate as a limb in and of themselves. Through pneumatic force the plates slam together, crushing whatever is between them with incredible power.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Rocket Limbs
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on Part quality (rank). All wire must be bought separately. The rocket limbs move at twice the speed of a thrown kunai. The limbs are tethered to the puppets bodies by a thin wire allowing them to be pulled back at half the speed they were launched. If the limbs are stuck in an object the user can either pull the puppets to them or them to the puppet. Prices include 1 rocket-limb per purchase.
'C' - 4 slots // 10 meters
'B' - 6 slots // 15 meters
'A' - 8 slots // 20 meters
'S' - 10 slots // 25 meters[/ul]
Description: A thruster system attached to a particular limb allows said limb to be launched with tremendous speed at a target.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo (per limb!)
Limb Bomb
Rank: D - S
Type: Puppet Part / Area of Effect
Special: Consumes a certain amount of slots depending on Part quality (rank). Explosive power and range depends on bomb rank. Prices include 1 limb-bomb per purchase.
'C' - 4 slots // 8 meter explosion
'B' - 6 slots // 12 meter explosion
'A' - 8 slots // 16 meter explosion
'S' - 10 slots // 20 meter explosion[/ul]
Description: A high powered bomb put in a limb of the puppet. It's of such quality that once activated, every inch of the limb goes up in one large bang. The power is high enough to send shrapnel everywhere and make any chance of reusing the limb completely impossible. If used while still attached to the puppet it too will most likely be destroyed. As such, it's highly recommended to remove the limb first.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Spider Limbs
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). Rank determines how much climbing can be done per turn before sticky fluid loses effectiveness and must be reapplied. Prices include 2 sticky limbs per purchase.
'C' - 4 slots // 20 meters climb
'B' - 6 slots // 30 meters climb
'A' - 8 sots // 40 meters climb
'S' - 10 slots // 50 meters climb [/ul]
Description: A system of microscopic tubes that excretes a sticky spider like substance from the puppets limbs at all times. This allows the puppet to climb walls and other vertical substances with ease.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Trap Body
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The amount of damage the holding cell can take is directly connected to the rank of Trap Body purchased.
'C' - 8 slots // 2 prisoners
'B' - 12 slots // 3 prisoners
'A' - 16 slots // 4 prisoners
'S' - 20 slots // 5 prisoners[/ul]
Description: A combination of a large opening in a puppets body and a system of latches allowing the puppet to open it's self up in some manner. By closing those latches with a target in the space of the opening, the puppet can effectively trap a target within the puppet. The target can be held until either released or the holding cell is broken, once this occurs the latches break and the puppet splits into it's opened form.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Fullmetal Shell
Rank: D - S
Type: Puppet Part / Defensive
Special: Consumes a certain amount of slots depending on Part quality (rank). The shell's ability to take damage is equivalent to it's rank. Theses shells are capable of layering multiple plates together enabling a stronger boosted defense.
'C' – 4 slots // Requires more then a C-Rank of damage to break
'B' – 6 slots // Requires more then a B-Rank of damage to break
'A' – 8 slots // Requires more then a A-Rank of damage to break
'S' – 10 slots // Requires more then a S-Rank of damage to break[/ul]
Description: A special part design by puppet masters to offer a little bit of an added defense to their puppets. This steel shell is capable of resisting assaults from a range of weapons and attacks as wide was the puppetry arsenal itself and is also capable of layering together or retracting like an armadillo shell for added defense or mobility and space. These shells are also capable of looking like anything even a large face.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Escape Pod
Rank: D - S
Type: Puppet Part / Self
Special: Consumes a certain amount of slots depending on Part quality (rank). The pod's ability to absorb damage is equivalent to its rank. Can be integrated into the Cockpit Puppet Gear.
'C' - 4 slots // 2 passengers
'B' - 6 slots // 3 passengers
'A' - 8 slots // 4 passengers
'S' - 10 slots // 5 passengers[/ul]
Description: An armored holding cell in the center of a puppets body. Used to provide a quick escape should the puppet undergo massive damage and retreat is necessary. More often than not a jettison system is set up to push the pod a considerable distance from the core puppet.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Accel Wing
Rank: D - S
Type: Puppet Part / Self
Special: Consumes a certain amount of slots depending on Part quality (rank). The durability, speed, and flight-time is dependent on the rank of the part.
'C' - 4 slots // Capable of flight for 8 posts // 20% speed increase while in-flight
'B' - 6 slots // Capable of flight for 12 posts // 30% speed increase while in-flight
'A' - 8 slots // Capable of flight for 16 posts // 40% speed increase while in-flight
'S' - 10 slots // Capable of flight indefinitely // 50% speed increase while in-flight[/ul]
Description: Crafted along the sides or back of the puppet, the wings are made with weak thrusters at their base to help achieve the speed needed for lift. These wings can be crafted in multiple ways to increase maneuverability or durability ranging from angular triangles or even realistic bird-like wings. Also in rare circumstances they have been seen utilized as a cape capable of going rigid to serve as the plane to catch the air and achieve lift. Only the highest grade (rank) set of wings take priority when it comes to speed and duration. (IE if you have a set of D and C rank wings on a puppet, the C rank's flight time and speed increase would be the stats applied.)
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Cable Spool
Rank: D - S
Type: Puppet Part / Offensive
Special: Consumes a certain amount of slots depending on Part quality (rank). The strength, length and amount of cables are equivalent to this Parts rank. Can pay an extra 1,000 Ryo to add 3 meters length to any rank Part and 1 slot of size will be added per increase, so a 3 meter cable with two lengths bought will take up 4 slots rather than just 2. (Max length possible of these cables are 18 meters.)
'C' – 4 slots / 6 meter length / can pierce wood/bone
'B' – 6 slots / 9 meter length / can pierce earth/mud
'A' – 8 slots / 12 meter length / can pierce ice/stone
'S' – 10 slots / 15 meter length / can pierce metal/armor[/ul]
Description: A vastly versatile tool and Part within the puppeteer's arsenal, the Cable Spool features a length of thick metal rope, typically with a metal spike-like tip, it can be used to ensnare, entrap, skewer, or strangle the victim of the puppet. Commonly wrapped around a rotating spool or a spike, the cable can be stored within a puppet with exit holes anywhere on the body from the skull to a palm or even just an empty cavity like a hollowed torso.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Razor Wire
Rank: D - S
Type: Puppet Part / Offensive
Special: Consumes a certain amount of slots depending on Part quality (rank). The wire's ability to deal and take damage is equivalent to it's rank. This weapon must be installed on Paired puppets, for example the Father and Mother puppets from canon, also seen in the link, meaning both puppets must have the same ranked part and their wire length doesnt double.
'C' – 4 slots // 6 meter wire length
'B' – 6 slots // 9 meter wire length
'A' – 8 slots // 12 meter wire length
'S' – 10 slots // 15 meter wire length[/ul]
Description: A special set of wire designed for use between two paired puppets which the user plans to use together. The puppets will usually have small pin-prick sized holes somewhere where they will touch another puppet to lace the wire through each other and link up as it were then they will move together like dancing to loop the wire around something then either move or pull the wire taut to dice whatever poor creation is in the path of the wires. These wires are also very thin and are hard to see normally but in most lighting they will shine like lines of light.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Thousand Weapon Arm
Rank: D - S
Type: Puppet Part / Offensive
Special: Consumes a certain amount of slots depending on Part quality (rank). The part's ability to deal and take damage is equivalent to it's rank. Only one mod may be placed on this puppet part and no other parts may be present on the limb. All weapons of the TWA must be the same type, blades, spears, etc.
'C' – 2 slots // 4 weapons
'B' – 3 slots // 6 weapons
'A' – 4 slots // 8 weapons
'S' – 5 slots // 10 weapons[/ul]
Description: Despite being named the Thousand Weapon ARM, this Part is capable of being applied to any part of the puppet's being be it the head, an arm, a leg, or even the torso. This was developed for more animalistic puppets to simulate giant claws capable of shredding through whatever stands in their way. However these monolithic weapons also come with a downside; no other weapons may be put into the limb the Thousand Weapon Arm makes up (this doesn't include 'Modifier' parts).
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo [/font]
Rank: D - S
Type: Puppet Part / Melee
Special: Takes up 4 slots per the rank of the weapon. Allows the puppet to integrate a weapon directly into their body such a sword, spear, dagger, etc. The weapon can be automatically sheathed, unsheathed and fired from the puppets body at kunai speed. This only works with a specific type of weapon per use. If one gets this for a sword it only works for that specific type of sword. One can use this Part as many times as they have slots for it with as many different weapons as they like.
Description: One of many styles of internal sheathe systems made to sheathe, unsheathe, operate and fire a non thrown weapon. These include daggers, spears, hammers, swords, shields, bows, whips or any other non secondary weapon.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Blades
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The amount of blades and ability to deal and take damage is equivalent to it's rank while their size depends on the size of puppet. Different sized blades can be used on a puppet but this part must be bought multiple times for each kind of blade (dagger, sword, knife, etc...).
'C' - 4 slots // 2 blades
'B' - 6 slots // 3 blades
'A' - 8 slots // 4 blades
'S' - 10 slots // 5 blades[/ul]
Description: A fast spinning variety of saws that can cut something in two with time to spare. There's a variety of saws that this could be such as a chainsaw, circular saw, automatic handsaw, etc. The saw can be placed on any part of the body and at will fired at the speed of a kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Saw
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The saw's ability to deal and take damage is equivalent to it's rank.
'C' - 4 slots // 2 meter blade
'B' - 6 slots // 3 meter blade
'A' - 8 slots // 4 meter blade
'S' - 10 slots // 5 meter blade[/ul]
Description: A fast spinning variety of saws that can cut something in two with time to spare. There's a variety of saws that this could be such as a chainsaw, circular saw, automatic handsaw, etc. The saw can be placed on any part of the body and at will fired at the speed of a kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Tail
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on Part quality (rank). The tail's ability to deal and take damage is equivalent to it's rank.
'C' - 20 slots // 8 meter tail & 20 meter range
'B' - 30 slots // 12 meter tail & 30 meter range
'A' - 40 slots // 16 meter tail & 40 meter range
'S' - 50 slots // 20 meter tail & 50 meter range[/ul]
Description: A pointed tail that can be extended or completely sheathed in the puppets body. The sharp point at the end can act similar to the point of a blade or spear and puncture targets. The tail can be fired at will moving the same speed as a thrown kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Piston
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The piston's ability to deal and take damage is equivalent to it's rank.
'C' - 4 slots // 2 meter release
'B' - 6 slots // 3 meter release
'A' - 8 slots // 4 meter release
'S' - 10 slots // 5 meter release [/ul]
Description: A large metal bar that can be pointed or spiked at the users discretion. The piston moved in and out of the body when activated with tremendous speed and force. If one was struck with a fast moving piston it would deal incredible concussive force as well as possibly pierce into the target. The piston can also be inserted into joints causing limbs or weapons to act as the fast moving object rather than the piston itself.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Drill
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The drill's ability to deal and take damage is equivalent to it's rank
'C' - 8 slots // 2 meter bore
'B' - 12 slots // 3 meter bore
'A' - 16 slots // 4 meter bore
'S' - 20 slots // 5 meter bore [/ul]
Description: A large metal drill that spins at a powerful rate. The drill spins with enough force to tear into most structures and eventually pierce completely through it. The drill can also be inserted into joints causing limbs or weapons to act as the fast spinning object rather than the drill itself.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Natural Weapons
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The natural weapon's ability to deal and take damage is equivalent to it's rank. If one chooses to get a series of spikes or spines, they may get 10 per purchase of this weapon. Claws can be fitted to both hands in one purchase and horns can come in sets of one or two per purchase at the buyers discretion.
'C' - 4 slots // 2 meter length max
'B' - 6 slots // 3 meter length max
'A' - 8 slots // 4 meter length max
'S' - 10 slots // 5 meter length max[/ul]
Description: Claws, spikes, horns and other such natural weapons can be a great constant offensive or defensive tool if used the right way. The can also be fired at will moving the same speed as a thrown kunai.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Vacuum
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on Part quality (rank). Suction ability and range depends on rank.
'C' - 8 slots // 20 meter suck [secondary weapon sized]
'B' - 12 slots // 30 meter suck [main weapon sized]
'A' - 16 slots // 40 meter suck [dog sized]
'S' - 20 slots // 50 meter suck [human sized][/ul]
Description: A vacuum that sucks objects into a large tubing system. The sucked in objects go directly into the puppets body so it's recommended to either have a trap cell or cockpit inside. If one does not there's a good chance whatever is sucked in will destroy the inner structure of the body.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Extendable Limbs
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on Part quality (rank). An extendable limb can also be used on the puppets body allowing his torso or neck to stretch.
'C' - 4 slots // 6 meter stretch
'B' - 6 slots // 9 meter stretch
'A' - 8 slots // 12 meter stretch
'S' - 10 slots // 15 meter stretch[/ul]
Description: A system of folding structures that allows a limb to stretch farther than it's normal reach. This works by adding in a flexible spacer every few inches or so in the limbs structure giving it the ability to reach farther and flexibly maneuver.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Crushing Limbs
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). Rank determines material to be crushed. Prices include sets of 2 crushing limbs per purchase.
'C' - 4 slots // [wood/bones]
'B' - 6 slots // [earth/mud]
'A' - 8 slots // [ice/stone]
'S' - 10 slots // [metal/armor][/ul]
Description: A system of two crushing plates, spiked or flat at the users discretion. The plates can be in any two places or operate as a limb in and of themselves. Through pneumatic force the plates slam together, crushing whatever is between them with incredible power.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Rocket Limbs
Rank: D - S
Type: Puppet Part / Ranged
Special: Consumes a certain amount of slots depending on Part quality (rank). All wire must be bought separately. The rocket limbs move at twice the speed of a thrown kunai. The limbs are tethered to the puppets bodies by a thin wire allowing them to be pulled back at half the speed they were launched. If the limbs are stuck in an object the user can either pull the puppets to them or them to the puppet. Prices include 1 rocket-limb per purchase.
'C' - 4 slots // 10 meters
'B' - 6 slots // 15 meters
'A' - 8 slots // 20 meters
'S' - 10 slots // 25 meters[/ul]
Description: A thruster system attached to a particular limb allows said limb to be launched with tremendous speed at a target.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo (per limb!)
Limb Bomb
Rank: D - S
Type: Puppet Part / Area of Effect
Special: Consumes a certain amount of slots depending on Part quality (rank). Explosive power and range depends on bomb rank. Prices include 1 limb-bomb per purchase.
'C' - 4 slots // 8 meter explosion
'B' - 6 slots // 12 meter explosion
'A' - 8 slots // 16 meter explosion
'S' - 10 slots // 20 meter explosion[/ul]
Description: A high powered bomb put in a limb of the puppet. It's of such quality that once activated, every inch of the limb goes up in one large bang. The power is high enough to send shrapnel everywhere and make any chance of reusing the limb completely impossible. If used while still attached to the puppet it too will most likely be destroyed. As such, it's highly recommended to remove the limb first.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Spider Limbs
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). Rank determines how much climbing can be done per turn before sticky fluid loses effectiveness and must be reapplied. Prices include 2 sticky limbs per purchase.
'C' - 4 slots // 20 meters climb
'B' - 6 slots // 30 meters climb
'A' - 8 sots // 40 meters climb
'S' - 10 slots // 50 meters climb [/ul]
Description: A system of microscopic tubes that excretes a sticky spider like substance from the puppets limbs at all times. This allows the puppet to climb walls and other vertical substances with ease.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Trap Body
Rank: D - S
Type: Puppet Part / Melee
Special: Consumes a certain amount of slots depending on Part quality (rank). The amount of damage the holding cell can take is directly connected to the rank of Trap Body purchased.
'C' - 8 slots // 2 prisoners
'B' - 12 slots // 3 prisoners
'A' - 16 slots // 4 prisoners
'S' - 20 slots // 5 prisoners[/ul]
Description: A combination of a large opening in a puppets body and a system of latches allowing the puppet to open it's self up in some manner. By closing those latches with a target in the space of the opening, the puppet can effectively trap a target within the puppet. The target can be held until either released or the holding cell is broken, once this occurs the latches break and the puppet splits into it's opened form.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Fullmetal Shell
Rank: D - S
Type: Puppet Part / Defensive
Special: Consumes a certain amount of slots depending on Part quality (rank). The shell's ability to take damage is equivalent to it's rank. Theses shells are capable of layering multiple plates together enabling a stronger boosted defense.
'C' – 4 slots // Requires more then a C-Rank of damage to break
'B' – 6 slots // Requires more then a B-Rank of damage to break
'A' – 8 slots // Requires more then a A-Rank of damage to break
'S' – 10 slots // Requires more then a S-Rank of damage to break[/ul]
Description: A special part design by puppet masters to offer a little bit of an added defense to their puppets. This steel shell is capable of resisting assaults from a range of weapons and attacks as wide was the puppetry arsenal itself and is also capable of layering together or retracting like an armadillo shell for added defense or mobility and space. These shells are also capable of looking like anything even a large face.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Escape Pod
Rank: D - S
Type: Puppet Part / Self
Special: Consumes a certain amount of slots depending on Part quality (rank). The pod's ability to absorb damage is equivalent to its rank. Can be integrated into the Cockpit Puppet Gear.
'C' - 4 slots // 2 passengers
'B' - 6 slots // 3 passengers
'A' - 8 slots // 4 passengers
'S' - 10 slots // 5 passengers[/ul]
Description: An armored holding cell in the center of a puppets body. Used to provide a quick escape should the puppet undergo massive damage and retreat is necessary. More often than not a jettison system is set up to push the pod a considerable distance from the core puppet.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Accel Wing
Rank: D - S
Type: Puppet Part / Self
Special: Consumes a certain amount of slots depending on Part quality (rank). The durability, speed, and flight-time is dependent on the rank of the part.
'C' - 4 slots // Capable of flight for 8 posts // 20% speed increase while in-flight
'B' - 6 slots // Capable of flight for 12 posts // 30% speed increase while in-flight
'A' - 8 slots // Capable of flight for 16 posts // 40% speed increase while in-flight
'S' - 10 slots // Capable of flight indefinitely // 50% speed increase while in-flight[/ul]
Description: Crafted along the sides or back of the puppet, the wings are made with weak thrusters at their base to help achieve the speed needed for lift. These wings can be crafted in multiple ways to increase maneuverability or durability ranging from angular triangles or even realistic bird-like wings. Also in rare circumstances they have been seen utilized as a cape capable of going rigid to serve as the plane to catch the air and achieve lift. Only the highest grade (rank) set of wings take priority when it comes to speed and duration. (IE if you have a set of D and C rank wings on a puppet, the C rank's flight time and speed increase would be the stats applied.)
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Cable Spool
Rank: D - S
Type: Puppet Part / Offensive
Special: Consumes a certain amount of slots depending on Part quality (rank). The strength, length and amount of cables are equivalent to this Parts rank. Can pay an extra 1,000 Ryo to add 3 meters length to any rank Part and 1 slot of size will be added per increase, so a 3 meter cable with two lengths bought will take up 4 slots rather than just 2. (Max length possible of these cables are 18 meters.)
'C' – 4 slots / 6 meter length / can pierce wood/bone
'B' – 6 slots / 9 meter length / can pierce earth/mud
'A' – 8 slots / 12 meter length / can pierce ice/stone
'S' – 10 slots / 15 meter length / can pierce metal/armor[/ul]
Description: A vastly versatile tool and Part within the puppeteer's arsenal, the Cable Spool features a length of thick metal rope, typically with a metal spike-like tip, it can be used to ensnare, entrap, skewer, or strangle the victim of the puppet. Commonly wrapped around a rotating spool or a spike, the cable can be stored within a puppet with exit holes anywhere on the body from the skull to a palm or even just an empty cavity like a hollowed torso.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Razor Wire
Rank: D - S
Type: Puppet Part / Offensive
Special: Consumes a certain amount of slots depending on Part quality (rank). The wire's ability to deal and take damage is equivalent to it's rank. This weapon must be installed on Paired puppets, for example the Father and Mother puppets from canon, also seen in the link, meaning both puppets must have the same ranked part and their wire length doesnt double.
'C' – 4 slots // 6 meter wire length
'B' – 6 slots // 9 meter wire length
'A' – 8 slots // 12 meter wire length
'S' – 10 slots // 15 meter wire length[/ul]
Description: A special set of wire designed for use between two paired puppets which the user plans to use together. The puppets will usually have small pin-prick sized holes somewhere where they will touch another puppet to lace the wire through each other and link up as it were then they will move together like dancing to loop the wire around something then either move or pull the wire taut to dice whatever poor creation is in the path of the wires. These wires are also very thin and are hard to see normally but in most lighting they will shine like lines of light.
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo
Thousand Weapon Arm
Rank: D - S
Type: Puppet Part / Offensive
Special: Consumes a certain amount of slots depending on Part quality (rank). The part's ability to deal and take damage is equivalent to it's rank. Only one mod may be placed on this puppet part and no other parts may be present on the limb. All weapons of the TWA must be the same type, blades, spears, etc.
'C' – 2 slots // 4 weapons
'B' – 3 slots // 6 weapons
'A' – 4 slots // 8 weapons
'S' – 5 slots // 10 weapons[/ul]
Description: Despite being named the Thousand Weapon ARM, this Part is capable of being applied to any part of the puppet's being be it the head, an arm, a leg, or even the torso. This was developed for more animalistic puppets to simulate giant claws capable of shredding through whatever stands in their way. However these monolithic weapons also come with a downside; no other weapons may be put into the limb the Thousand Weapon Arm makes up (this doesn't include 'Modifier' parts).
Cost: D: 250 // C: 500 // B: 1,000 // A: 5,000 // S: 10,000 Ryo [/font]