Face of Death [Puppet]
May 31, 2014 22:17:18 GMT -7
Post by Wolfy on May 31, 2014 22:17:18 GMT -7
Face of Death
Type: Auxiliary Enhancement Unit
Rank: A
Materials: A
Size; Slots
A; 32/60
Type: Auxiliary Enhancement Unit
Rank: A
Materials: A
Size; Slots
A; 32/60
Although completely unorthodox, the head of the Puppet Corps shouldn't be expected to be orthodox. the "Face of Death" is a puppet designed as a mask that allows the puppeteer highly functioning information in the form of a visor while most of the parts of the puppet itself are hidden within the plate that covers the wearer's mouth. The eye holes are set with light-sensitive tinted red lens' which glow when the mask is activated.
The Tachyon fortifier within is set to draw air in through the upper corners of the 'eye sockets' and expel the hot steam through vents on the nostrils. The Chakra Shield is set into the base of plate over the mouth while the entire face is made up to activate the Flash Pillar. Along the base and sides of the plate are vents for the Smoke Generator. The radar and recording systems are hooked directly into the visor allowing for sight and recording of whatever the wearer can see. Lastly, a self-destruct system is set up and laced throughout the entirety of the mask.
Cost: 31,000 Ryo
Chakra Rejection Shield
Rank: S
Type: Puppet Attachment / Defensive
Special: This part takes up [10] slots and requires a 3 turn recharge period after the barrier has been broken by a powerful technique (This will be handled on a case by case basis).
Description: This shield holds the capability of being able to completely reject the passage of chakra,excluding chakra strings of course. By use of a special polarized chakra generator, the puppet can emit a spherical barrier around itself roughly a foot from its surface which will not let chakra pass through it, of course it can only take so much excess chakra before needing to recharge.
Cost: S: 10,000 Ryo
Tachyon Fortifier
Rank: A
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The enhancing effect is equivalent to this parts rank and enhances strength, durability, and the ability of the parts present on the puppet.
[/b] – 8 slots / enhances by four ranks[/ul]Rank: S
Type: Puppet Attachment / Defensive
Special: This part takes up [10] slots and requires a 3 turn recharge period after the barrier has been broken by a powerful technique (This will be handled on a case by case basis).
Description: This shield holds the capability of being able to completely reject the passage of chakra,excluding chakra strings of course. By use of a special polarized chakra generator, the puppet can emit a spherical barrier around itself roughly a foot from its surface which will not let chakra pass through it, of course it can only take so much excess chakra before needing to recharge.
Cost: S: 10,000 Ryo
Tachyon Fortifier
Rank: A
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). The enhancing effect is equivalent to this parts rank and enhances strength, durability, and the ability of the parts present on the puppet.
Description: Named for a mythical form of energy, the Tachyon Fortifier vastly increases the output of all puppet gears and attachments equipped. The Fortifier works by drawing in air from around the puppet to energize the signals going through the puppet while also increasing the amount of energy the parts of the puppet are able to take and deal out.
Cost: A: 5,000 Ryo
Radar
Rank: D
Type: Puppet Gear / Ranged
Special: Consumes a certain amount of slots depending on attachment quality (rank). This can be jammed by anything that would jam a normal electronic device. Does not work on constructs or anything inorganic. Range of radar depends on quality (rank) of equipment.
'S' - 10 slots // 50 meters[/ul]
Description: An internal radar system that uses a combination of bouncing sound waves and heat sensing technology to pick up on hiding or stealth organic targets. When detected the puppet turns to the direction of the target and emits a beeping noise that increases in tempo as the distance shortens. If multiple targets are detected it will face one, then face another and continue this with the beeping tempo being specific to each one.
Cost: D: 250 Ryo
Recording & Projection Systems
Rank: D
Type: Puppet Gear / Self
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the puppet to record anything it sees for playback. Recording range and time (in turns) depends on the quality (rank) of the device.
'S' - 20 slots // 50 meters & 10 posts[/ul]
Description: A combination of recording and projecting devices installed in the puppets body. Their position is up to the person installing them in the puppet. Image playback appears with sound, in a fully clear, crisp three-dimensional holographic display.
Cost: D: 250 Ryo
Smoke Generator
Rank: D
Type: Puppet Gear / Area of Effect
Special: Consumes a certain amount of slots depending on attachment quality (rank). The user can replace this with poison gas at their discretion. This does not come filled with smoke and costs Ryo to completely fill. Poison must be bought specifically and then added to the smoke once the device is full.
'S' - 10 slots //25x25 meter smokescreen [/ul]
Description: Several small tubes going in and out of the puppet at any number of points. The tubes all lead to an internal cavity in which the pressurized smoke is stored. By lifting the internal gates that hold the pressurized smoke in the puppets body it can be expelled at a tremendous rate.
Cost: D: 250 Ryo
Flash Pillar
Rank: D
Type: Puppet Gear / Melee
Special: Consumes a certain amount of slots depending on attachment quality (rank). Produces a blinding flash, similar to that of a flash bomb. Amount of uses per turn before needing a charge depends on the quality (rank) of the device.
'S' - 10 slots //25x25 meter flash [x5][/ul]
Description: A powerful light positioned anywhere in the body with it's cords leading to an internal battery in the puppet. By activating the battery the user can send out a powerful beam of light and temporarily blinding the target.
Cost: D: 250 Ryo
Self-Destruct Device
Rank: D
Type: Puppet Gear / Area of Effect
Special: Consumes a certain amount of slots depending on attachment quality (rank). Allows the user to detonate the puppet in an explosion of energy. Once used the puppet is completely destroyed and un-salvageable. The user can choose to have the explosion be immediate or on a timer. Quality (rank) of device determines range and strength of explosion.
'S' - 20 slots // 50 meter explosion[/ul]
Description: A high powered bomb put in the center of the puppet. It's of such quality that once activated, every inch of the puppet goes up in one gargantuan bang. The power is high enough to send shrapnel everywhere and make any chance of rebuilding the puppet completely impossible.
Cost: D: 250 Ryo
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