Overpowered?
Jun 21, 2014 20:58:48 GMT -7
Post by Katashi Yoshida on Jun 21, 2014 20:58:48 GMT -7
So while browsing through the techniques, I noticed a very, very powerful combination. By putting three jutsu together, it's possible to break any S ranked defense and deal full damage for about x3 highs (and a low), with complete and total tracking, being able to turn on a dime. There's no other technique, or combination of techniques, that is comparable to this really. Not entirely sure what should be done about this but..yeah, this is kind of broken
(Beam)
Rank: S
Range: Self
Type: Offensive
Handseals: --- (half turn charge)
Chakra Consumption: x2 High
The ultimate show of the Path of the Soul, Shingo allows the Tenshi to drastically charge and compress chakra in their body before unleashing it in a single attack creating a powerful beam drastically more powerful then any other technique the Tenshi knows. The beam is capable of traveling a great distance almost instantly while punching through nearly anything it hits.
Note: This beam can pierce A-rank and lower constructs while traveling up to 50 meters and remaining sustained for up to a full turn. (Neither Shihai or Seishi may be used with this technique.)
Kireme (Cut)
Rank: A
Range: Close - Far (0m - 10m+)
Type: Supplementary
Handseals: ---
Chakra Consumption: High
A truly fearsome ability of the Tenshi that enables them to add a cutting element to their attacks through shape manipulation. This cutting edge vastly increases the combat efficiently of all Path of the Soul techniques by giving them the power to near instantly pierce through constructs that their chakra can handle.
Note: Kireme enhanced attacks are capable of piercing through constructs equal to their rank without losing any power. This technique applies to the other 'techniques' not singular blasts.
Shihai (Control)
Rank: C
Range: Close - Far (0m - 10m+)
Type: Supplementary
Handseals: ---
Chakra Consumption: Low per turn active
Shihai allows a Tenshi full control over their chakra attacks letting them freely change trajectory and making them home in on their enemies or fake an attack and change their course to hit another target from their blind spot.
Note: Controlled attacks may only last 5 turns at max and require the user to keep either eye contact or a physical point on the attack (such as using a finger to move it). This technique applies to the other 'techniques' not singular blasts.
Rank: S
Range: Self
Type: Offensive
Handseals: --- (half turn charge)
Chakra Consumption: x2 High
The ultimate show of the Path of the Soul, Shingo allows the Tenshi to drastically charge and compress chakra in their body before unleashing it in a single attack creating a powerful beam drastically more powerful then any other technique the Tenshi knows. The beam is capable of traveling a great distance almost instantly while punching through nearly anything it hits.
Note: This beam can pierce A-rank and lower constructs while traveling up to 50 meters and remaining sustained for up to a full turn. (Neither Shihai or Seishi may be used with this technique.)
Kireme (Cut)
Rank: A
Range: Close - Far (0m - 10m+)
Type: Supplementary
Handseals: ---
Chakra Consumption: High
A truly fearsome ability of the Tenshi that enables them to add a cutting element to their attacks through shape manipulation. This cutting edge vastly increases the combat efficiently of all Path of the Soul techniques by giving them the power to near instantly pierce through constructs that their chakra can handle.
Note: Kireme enhanced attacks are capable of piercing through constructs equal to their rank without losing any power. This technique applies to the other 'techniques' not singular blasts.
Shihai (Control)
Rank: C
Range: Close - Far (0m - 10m+)
Type: Supplementary
Handseals: ---
Chakra Consumption: Low per turn active
Shihai allows a Tenshi full control over their chakra attacks letting them freely change trajectory and making them home in on their enemies or fake an attack and change their course to hit another target from their blind spot.
Note: Controlled attacks may only last 5 turns at max and require the user to keep either eye contact or a physical point on the attack (such as using a finger to move it). This technique applies to the other 'techniques' not singular blasts.