Shokunin- Craftsman
Feb 15, 2014 22:03:23 GMT -7
Post by Wolfy on Feb 15, 2014 22:03:23 GMT -7
As their name implies, Craftsmen are your traditional smithies, but in a more sophisticated matter. Adapting to the harsh realities of the shinobi world, Craftsmen have now become artisans of war, known for their skills in making weaponry as well as wielding it. Although their trade began with many of their best weapons and armors being sold to the ninja villages of the world in order to maintain sustenance, the Craftsmen soon discovered they could wield the very creations they made just as good, if not better, than those whom employed them. As such, throughout time and after many betrayals, the Craftsmen learned to fend for themselves.
Now a days they still offer their services, but for a price - and they're willing to fight to the death to defend the metallic masterpieces they can create.
Restrictions
2. As an added incentive for their trade, every time a craftsmen successfully repairs another player's item for them, they will be granted 100 EXP. This bonus is subject to moderator approval.
3. Note that when selling generic, non-special custom equipment back to the shop, the price for it is automatically based on other items of its type. For example, a 'C' rank sword is generally worth 5,000 ryo, and (without the mastery) you could sell it for 50% of that. Unique, chakra-enhanced creations cannot be sold in normal stores.
4. When crafting generic equipment (e.g. ones that are already included in the index), no extra steps need to be taken. However, any enhancements, enchantments, and unique items must be approved by moderators. For simple enhancements, this may mean getting an approval in your crafting thread; for complex changes and new items entirely, this will mean submitting them to Customs.
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